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Review: Dead Space 2
Dead Space 2 had a Hell of a lot to live up to. Despite meagre sales, the original Dead Space was one of the best games of 2008, with its macabre gameplay and ‘no one can hear...
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Review: Eternal Sonata
Like all games of its kind, Eternal Sonata treads a very narrow margin of error. Its grand finale moved me to tears. It would probably move many others to vomit. Eternal Sonata...
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on an assassin
The phrase “late to the party” springs to mind whenever I boot up my xbox360 these days and spend the evening guiding the assassin Altair over the rooftops of Damascus. When...
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review: enslaved, odyssey to the west
Pinning down a title like Enslaved is hard. It’s a good game. I would go so far as to say that it’s an amazing game. With big names like Alex Garland pitching in on the...
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review: fable iii
Fable III picks up many years after Fable II left off: the Hero of the previous game has shuffled off this mortal coil and left their eldest son, Logan, in charge of Albion. ...
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doing it myself
I had a very unexpected surprise this morning; I opened up the University’s VLE to find my Game Studies assignment had been graded. The assignment was to create a game that lasted no more than 60 seconds using an ASCII theme, and I agonised for weeks over what I was going to do. In fact, I agonised for so long that by the time I came around to finally making it I was thoroughly miserable and fed up with myself, and so produced what I assumed was pretty sub-par work (it should be noted that my idea of “sub-par” is apparently everyone else’s idea of “roaring success”).
I got a 91 which is the highest grade...
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The long silence has not been laziness or forgetfulness. On the contrary I’ve been working (reasonably) hard and playing a lot of games and considering writing about them on Press Triangle. I don’t work as hard as I should, or as hard as I want to, but hopefully once I gain a sense of direction I’ll find the motivation which powered me through my A Levels (and nearly drove me mad). Until then, there’s a lot of ruminating and reading to be done.
Over the weekend I visited one of my best friends to hang out, eat food, watch fun TV shows and walk along the Dawlish coast in memory of my late-Grandmother. He’s currently working on a PhD...
I want to study games because of reasons
The long silence has not been laziness or forgetfulness. On the contrary I’ve been working (reasonably) hard and playing a lot of games and considering writing about them on Press Triangle. I don’t work as hard as I should, or as hard as I want to, but hopefully once I gain a sense of direction I’ll find the motivation which powered me through my A Levels (and nearly drove me mad). Until then, there’s a lot of ruminating and reading to be done.
Over the weekend I visited one of my best friends to hang out, eat food, watch fun TV shows and walk along the Dawlish coast in memory of my late-Grandmother. He’s currently working on a PhD... 
Laura Buttrick is a Computer Games Production student at the University of Lincoln. This website is a place for her musings on the game industry and its offerings.